Andy Hall is a developer in Tokyo, currently building a game. He’s been making web stuff since the 90s, and used to work at Adobe Japan as a creative evangelist. He spends his time wherever code and art overlap.
Four Years of JS Procedural Generation
11/30/2019, 14:45 - 15:15
Spoken language: ja
Making things is hard. Why not make a program that makes things instead? That way you don't have to make the things, but things still get made. Easy!
This talk will be a brief tour of lessons learned from four years of JS procedural content generation. With forays into voxel terrain, image synthesis, and dynamic Web Audio music, it will focus on high-level techniques useful for all kinds of content, even far afield from game development.